Dexterous Humanoid Hands: Landscape, Benchmarks & How to Reproduce SOTA
Oct 2, 2026 · @julian gilyadov
The status quo to beat is an open, low-cost hand (ORCA or LEAP) trained by glove teleop, GPU sim-to-real RL, or pretraining on human video. The best real results now come from human-data pretraining, while real in-hand reorientation on cheap hands still manages only a few consecutive goals.
To know whether our work improves on this, reproduce four anchors on one hand in about eight weeks: simulated reorientation, real reorientation, glove-teleop imitation learning, and POMDAR plus a human-data baseline. Freeze them in the baseline sheet, then test our data, simulator or environment on the metric that matches it.
The biggest openings: nobody has published autonomous POMDAR scores or ORCA reorientation numbers, and real reorientation on low-cost hands lags simulation badly.
Hardware landscape
Labs train on cheap open hands (LEAP, RUKA, ORCA: about $200–2,000 in parts), while 20–22 DoF tactile hands (Sharpa, Wuji, Tesla) set the 2026 frontier but publish few comparable benchmarks.
Research hands you can buy or build (sorted by price)
| Hand | Released | Actuated DoF | Actuation | Tactile | Price (USD) | Known for |
|---|---|---|---|---|---|---|
| LEAP Hand v2 (CMU, 2025) | Jun 2025 (RSS paper) | 8 | Hybrid rigid-soft, servos | None reported | ~200 parts | Under 2 h assembly |
| RUKA (NYU, 2025) | Apr 2025 (arXiv) | 11 (15 joints) | Tendon, forearm motors | None | ~1,300 parts | Learned controllers from MANUS-glove data; Kapandji 10/10; 29 of 33 GRASP-taxonomy grasps |
| LEAP Hand v1 (CMU, 2023) | Jul 2023 (RSS paper) | 16 (4 fingers) | Servos in joints | None | ~2,000 parts; 2,066 kit | Most-used low-cost research hand |
| ORCA (ETH Zurich, 2025) | v1: Apr 2025 (arXiv); v2 line (lite, standard, Touch): Mar 15, 2026; v2.1: no public date found | 17 incl. wrist | Tendon, forearm motors | Fingertip FSR; Touch: 351 taxels | ~2,000 parts; 3,500+ assembled | Published reliability data, LeRobot stack |
| Wuji Hand | Sep 18, 2025 (Hand 2 teased Jun 2026) | 20 | Micro-actuator per joint | None standard | 16,000 US list | 580 g, 15 N fingertip, 300k+ grasp-cycle rating |
| Inspire RH56DFX / BFX | 2022 (DFX); BFX date not published | 6 active (12 joints) | Linear servos | Optional fingertip force | 20,599–21,599 US list | Common on Unitree humanoids |
| Allegro Hand | 2012; V4 2018, V5 2024 | 16 (4 fingers) | Motors in joints, CAN bus | None standard | 21,450 US list | Most-cited hand; HORA and DexPoint baselines |
| Sharpa Wave | Oct 2025 (first shipments) | 22 | Proprietary | 1,000+ taxels per fingertip at 180 Hz | Not disclosed | 30 N fingertip force; mass production claimed |
| Shadow Dexterous Hand | 2005 | 20 (24 joints) | Tendon | Extensive | > 100,000 CHF | OpenAI Dactyl and Rubik's cube |
US list prices for LEAP v1, Wuji, Inspire and Allegro are one reseller's (Robotics Center, July 2026); Shadow's cost is from the ORCA paper.
Release dates: research hands use the first paper date; commercial hands use first sale or first shipment (Wuji, Inspire, Allegro, Sharpa, Shadow, ORCA v2 line). ORCA v2.1 appears in no public release note or the orca_core repository, so its date is open.
Humanoid OEM hands (not sold separately; reported specs as of April 2026, Wikipedia)
| Robot hand | Released | DoF | Actuation | Sensing |
|---|---|---|---|---|
| Tesla Optimus Gen 3 | 22-DoF hand shown Oct 2024; full Gen 3 robot not revealed as of Apr 2026 | 22 | Tendon; 25 actuators in the forearm | Vision-first; tactile little disclosed |
| Sanctuary Phoenix | 21-DoF hand Dec 2024; Phoenix Gen 7 Apr 2024 | 20–21 | Hydraulic | Micro-barometer pads, 5 mN sensitivity |
| Figure 02 (Helix 02) | Aug 6, 2024 | 16 | Electric unit per finger | Fingertip tactile (~3 g), palm cameras |
| Fourier GR-2 | Sep 30, 2024 | 12 | Electric | 6 tactile arrays per hand |
| Unitree H2 (Dex5 option) | Oct 20, 2025 | 10–12 | Electric | Optional tactile |
| Apptronik Apollo (PSYONIC Ability) | Apollo Aug 2023; Ability Hand 2021 | Low; prosthesis-derived | Electric | Multi-touch |
DoF count is a weak proxy for dexterity. A May 2026 kinematic metric across 16 hands (KaRMA) ranked LEAP highest and Ability lowest, and found DoF alone does not predict reachable workspace.
Release dates are first public unveilings (Optimus, Sanctuary hand, Phoenix Gen 7, Figure 02, GR-2, H2, Apollo, Ability Hand). Benchmark and dataset dates elsewhere are first paper or release dates (Elliott & Connolly, Isaac Lab, EgoDex, ActionNet, RoboMind, RealDex, BrainCo Revo2).
ORCA deep dive
ORCA is the best-documented low-cost anthropomorphic research hand: 17 DoF, tendon-driven, under 2,000 CHF in parts, with published reliability, accuracy and learning results (ORCA paper, IROS 2025). Since June 2026 it also has an open learning stack that plugs into Hugging Face's LeRobot (ORCA platform paper).
Design (v1)
- Kinematics: 16 finger joints plus 1 wrist joint. Fingers 2–5 have MCP, PIP and abduction joints (no DIP); the thumb adds a CMC joint and sits at 15° supination for opposition.
- Actuation: each joint is pulled by a flexor/extensor pair of 0.4 mm braided nylon tendons over metal pins. Motors sit in a forearm "tower" with fans; the wrist is belt-driven with 60° of flexion and extension.
- Reliability features: pin joints that pop out instead of breaking, ratchet spools for re-tensioning in seconds, and auto-calibration that drives each joint to its stops to fit a motor-to-joint ratio without joint encoders.
- Sensing: binary force-sensing resistors under silicone skin on all five fingertips.
Published data points
| Metric | Result | Conditions |
|---|---|---|
| Build | < 2,000 CHF materials, < 8 h assembly by one person | DIY, 3D-printed PLA |
| Continuous grasping | 2,250 grasp cycles in 2.5 h, no failure | Grasp every 4 s, wrist cycle every 16 s; stopped by choice |
| Durability claim | > 10,000 cycles (~20 h) without hardware failure | Abstract figure |
| Joint tracking | Accuracy similar to LEAP Hand; mean latency < 0.2 s | 2 Hz and 5 Hz sine, AprilTags filmed at 60 fps; latency mostly software |
| Sim-to-real RL | Zero-shot tennis-ball reorientation about a given axis | IsaacGymEnvs, 4,096 parallel envs, A2C, ~1 h training with domain randomization |
| Imitation learning | 214 demos (~2.5 h) gave a policy that ran 7 h 17 min (~2,000 grasps) with no hardware intervention | Rokoko-glove teleop, Franka arm, 3 cameras, diffusion transformer, 500 epochs ≈ 4 h on one RTX 4090 |
| IL ablation | Masked-cube input beat raw RGB | 60 trials, 10 per table sub-area |
| Teleop skills | Cube stacking, jar-cap twist, fidget-spinner spin, writing "Hello", pouring 50 ml | Qualitative, gloves |
| Tactile limits | Detects 0.05 N; skin wear after ~2,000–4,000 cycles; sensor wires snapped after ~4,500–7,000 | v1 binary FSR design |
Buying options (Jul–Oct 2026)
| Option | Price (USD) | Contents |
|---|---|---|
| BOM kit | 643 | Tendons, connectors; no motors, prints or silicone |
| Assembly kit with motors | 4,234 per hand | Dynamixel motors, tested prints, cast skin, fans |
| Fully assembled v1 (2025) | 5,929 per hand | Tested, hard case, spares |
| Assembled ORCA Hand, current listing | from 3,500 (Feetech) or 4,500 (Dynamixel) | Manufacturer-confirmed Jul 31, 2026 |
| ORCA Hand Touch (Mar 2026) | 6,100–7,100 | 351 Hall-effect taxels, 6D force per taxel, ~1.25 kg |
| 9-DoF lite (Mar 2026) | BOM < 900 | Coupled tendons, self-build only |
The seller is ORCA Dexterity, Inc., a Delaware company with its team in Zurich; no grip-force or payload figure is published (RoboZaps record).
Software
- orca_core: MIT-licensed Python controller with tension, calibrate and neutral scripts. It auto-detects Dynamixel or Feetech motors and ships v1 and v2 hand configs (~590 stars, 150 forks).
- Teleop: Rokoko gloves and Apple Vision Pro are supported out of the box; the retargeting code is open (shop page).
- ORCA learning stack (June 2026): one interface for control, simulation, consumer-device teleop and retargeting. Its reference workflow is VR-headset teleop of in-hand reorientation, a LeRobot-trained policy, and a reproducible evaluation setup.
What ORCA has not published: grip force, payload, YCB-style grasp success rates, or consecutive-success counts for reorientation. Those gaps are exactly where a new data or simulation product can show a measurable gain.
How dexterous hands get their skills
Five training routes dominate in 2026, and the fastest-moving one is human data: egocentric video or wearable capture, converted into robot trajectories and co-trained with a few robot demos.
| Route | How it works | Typical cost | Main limitation |
|---|---|---|---|
| Teleop + imitation learning | An operator drives the hand with gloves or a VR headset; a policy (Diffusion Policy, ACT, π0-style VLA) clones the demos, e.g. ORCA (Apr 2025) | 50–200+ robot demos per task | Slow and tied to one hand; tracking quality caps data quality (gloves beat headsets under occlusion) |
| Sim-to-real RL | Train in a GPU simulator with domain randomization, deploy zero-shot, e.g. MuJoCo Playground (Feb 2025) | Minutes to days of GPU time | Needs object-pose tracking and reward design; real results trail simulation |
| Human video to robot | Retarget hand poses from egocentric video into robot trajectories, then pretrain, e.g. UniDex (Mar 2026), EgoScale (Feb 2026) | Thousands of hours of video | Kinematic and visual gaps; still needs some robot data |
| Human–robot co-training | Wearable rigs (gloves, head cameras) record humans; a few robot demos anchor the embodiment, e.g. DexWild (May 2025) | Human demos collect several times faster than robot demos | Success collapses without any robot demos |
| World models and dexterous VLAs | Pretrain dynamics or policies on mixed human and robot data, then plan or fine-tune per hand, e.g. DexWM (Dec 2025) | Large pretraining, small fine-tune | Cross-hand transfer is still weak |
Two caveats recur across routes: human data alone does not finish the job, and policies rarely transfer across hands without retraining. The State of the art section below gives the numbers.
Where hands are used today
- Research benchmarks: in-hand reorientation, grasping, tool use (scissors, spray bottles, kettles) and in-hand assembly.
- Humanoid demos: Sharpa's robot assembled a paper windmill in 30+ autonomous steps at CES 2026 (report). OEMs publish videos far more often than success rates.
- Data collection: teleop rigs (ORCA supports Rokoko gloves and Apple Vision Pro) feed imitation-learning datasets.
- Prosthetics-derived hands: PSYONIC Ability (2021) and BrainCo Revo2 (Sep 2025) hands carry prosthetic designs onto humanoids.
Benchmarks and metrics
There is no single dexterity leaderboard. A credible claim stacks three levels: a hand-level benchmark (POMDAR), a simulation suite (MuJoCo Playground), and a real-world policy protocol with fixed trial counts and reported variance.
Hand-level benchmarks (what the hand plus controller can do)
| Benchmark | Measures | Protocol and score | Status |
|---|---|---|---|
| POMDAR (ETH Zurich, Apr 2026) | 12 in-hand manipulation and 6 grasp tasks from the Elliott & Connolly and GRASP taxonomies | 3D-printed scaffolds; score = 0.8 × correctness + 0.2 × speed vs a human baseline; 20 trials per task; MuJoCo twin | ORCA scored by teleop only (1,140 trajectories, ~25 h); gloves beat Apple Vision Pro on occluded tasks. No autonomous-policy scores yet |
| Elliott & Connolly benchmark (CMU, Jul 2021) | 13 in-hand patterns using the digits only | YCB objects, visual tracking | No grasp tasks |
| HD-marks (2020) | 50 tasks: GRASP grasps, Kapandji thumb postures, in-hand axes | Mostly binary success | Broad, weak cross-lab comparability |
| Kapandji test (1986) + GRASP taxonomy (2016) | Thumb opposition (0–10) and 33 grasp types | Static postures | RUKA: 10/10 and 29 of 33 |
| KaRMA (May 2026) | Kinematic workspace for fine manipulation | Computed from hand models | 16 hands ranked |
| DexBench (RLWRLD, Jun 2026) | 18 atomic industrial tasks in ~80 cases, placed on object-complexity and dexterity-regime axes | Real-world, customer-derived | Endorsed by Lotte, SK Telecom, CJ Logistics and others |
The Elliott & Connolly and HD-marks rows are as summarized in the POMDAR paper.
Simulation suites
| Suite | Contents | Headline metric |
|---|---|---|
| MuJoCo Playground (Feb 2025) | LeapCubeReorient and LeapCubeRotateZAxis; open source, pip-installable | Consecutive successes; ~35 min to train on one RTX 4090 |
| Isaac Gym (2021) / Isaac Lab (Jun 2024) | GPU RL used by DeXtreme and by ORCA's ball-rotation policy | Consecutive successes |
| Bench2Dex (Sep 2026) | 26 bimanual visuo-tactile tasks, 12 hands, ~1.3K teleop demos | Success, with mandatory seeds, episode counts and termination rules |
| DexVerse (Jul 2026) | Modular multi-task, multi-embodiment suite | Not reviewed here |
| LabDex (Aug 2026) | Hierarchical chemistry-lab skills, simulation and real robot | Skill-to-long-horizon scaling |
| In-hand assembly (Sep 2026) | Two-part assembly inside one hand, Isaac Sim | Goal-reaching error by hand morphology |
Real-world policy metrics worth reporting
| Metric | Used by | Definition |
|---|---|---|
| Consecutive successes | DeXtreme, MuJoCo Playground | Goals reached before a drop; median and mean over ≥ 10 trials |
| Task progress + final success | UniDex | Mean stage completion and full-task success over 20 trials |
| Unseen-scene success | DexWild | Success in environments absent from training |
| Zero-shot cross-hand transfer | UniDex | Task progress on a hand never trained on |
| Human–robot exchange rate | UniDex | Human demos needed to replace one robot demo (≈ 2:1) |
| Autonomy hours | ORCA | Hours or cycles without hardware intervention |
| Contact fidelity | TactiDex (Jul 2026) | Agreement of contacts and forces with human demos |
Datasets
| Dataset | Size | Content |
|---|---|---|
| EgoDex dataset (Apple, May 2025) | 829 h of 1080p video | Egocentric human manipulation with hand-pose annotations |
| UniDex-Dataset (Mar 2026) | 52K trajectories, 9M frames, 8 robot hands | Retargeted from H2O, HOI4D, HOT3D and TACO |
| ActionNet (Fourier, Mar 2025) | 30K trajectories, 2 hands | Dexterous bimanual teleop |
| RoboMind (Dec 2024) | 19K trajectories, 1 hand | Multi-embodiment teleop |
| RealDex (Feb 2024) | 2K trajectories, 2 hands | Human-like grasping |
ActionNet, RoboMind and RealDex sizes are from the UniDex paper's comparison table.
State of the art
The strongest 2026 results come from human-data pretraining: UniDex-VLA doubled π0's real tool-use success, and EgoScale showed policy quality scales predictably with hours of egocentric video. Real in-hand reorientation on low-cost hands remains weak.
| Date | Work | Hand | Result |
|---|---|---|---|
| Sep 2026 | In-hand assembly | Sharpa Wave; Wuji, Allegro, XHand in sim | Sharpa and Wuji performed best; Allegro and XHand failed deep insertion |
| Jul 2026 | UHAS | LEAP | Real cube reorientation averaged 2.0 consecutive goals; multi-hand training scored lower than single-hand |
| Jun 2026 | ORCA learning stack | ORCA | First open, LeRobot-native loop: VR teleop, policy training, reproducible evaluation (no headline number) |
| Mar 2026 | UniDex-VLA | Inspire, Wuji | 81% task progress and 76% final success vs π0 at 38% and 35%, with 50 demos per task; zero-shot transfer reached 40% on Wuji and 60% on Oymotion |
| Feb 2026 | EgoScale | 22-DoF hand | Pretrained on 20,854 h of human video with a log-linear scaling law; average success rate up 54% over no pretraining after ~50 h aligned human and 4 h robot data |
| Jan 2026 | Sharpa North | Sharpa Wave | Paper windmill assembled in 30+ autonomous steps (demo, no success rate) |
| Dec 2025 | DexWM | Allegro | 10 of 12 real grasps (~83%) without robot fine-tuning |
| May 2025 | DexWild | Multiple | 68.5% success in unseen environments, ~4× robot-only; 5.8× better cross-embodiment generalization |
| Feb 2025 | MuJoCo Playground | LEAP | Zero-shot cube reorientation: median 3.5, mean 7.1 consecutive goals over 10 trials (best 27) |
| Oct 2022 | DeXtreme | Allegro | Vision-based reorientation: best run 112 consecutive goals; mean 23.1 when capped at 50; 60 h of training |
Real in-hand reorientation varies about 10× by setup: DeXtreme averaged 23 goals on Allegro, while recent low-cost LEAP results average 2–7. Humanoid OEMs (Tesla, Figure, Sanctuary, Sharpa) publish demos rather than success rates, so their capability cannot be benchmarked from outside.
Reproduction plan
Reproduce four anchors in about eight weeks with one ORCA or LEAP hand, one arm and one RTX 4090-class GPU: simulated reorientation, real reorientation, glove-teleop imitation learning, and a human-data baseline. Freeze the protocol before testing our own work.
Diagram: reproduction roadmap · 4 phases, 4 gates (shown in the PDF version).
Each gate must pass before the next phase starts; the frozen sheet is what our own work is measured against.
Phase 0: simulation only (week 1, no hardware)
pip install playground, then trainLeapCubeReorientwith Brax PPO using the published settings (100M steps, 8,192 envs). Expect ~35 min on one RTX 4090; run 3 seeds (MuJoCo Playground).- Log simulated consecutive goals at 0.1 rad tolerance and wall-clock time to a fixed reward.
- Load ORCA in MuJoCo through the ORCA learning stack and run the same task, so later comparisons are hand-matched.
- Install POMDAR's MuJoCo version (project page) and teleoperate a few tasks to validate the pipeline.
Gate 0: reward curves and wall-clock match the paper within about 20%.
Phase 1: real in-hand reorientation (weeks 2–3, no arm needed)
- Build the hand. ORCA assembles in under 8 h; then run
scripts/tension.py,scripts/calibrate.pyandscripts/neutral.pyfrom orca_core. LEAP v1 takes about 3 h. - Copy the Playground rig: palm tilted 20° down on an 80/20 frame, one RealSense D415 overhead, a 7 cm cube, policy at 20 Hz, and DeXtreme's cube-pose detector or AprilTags.
- Deploy zero-shot. Run 10 trials, ending each when the cube drops or stalls for 30 s. Report every trial plus median and mean consecutive goals at 0.4 rad tolerance.
Gate 1: LEAP matches or beats the published LEAP numbers in State of the art.
Phase 2: teleop and imitation learning (weeks 3–6, arm required)
- Mount the hand on a 7-DoF arm (Franka-class; ORCA uses an ISO 9409-1 flange) with two external cameras and one wrist camera.
- Teleoperate with Rokoko gloves, calibrating retargeting each session. Apple Vision Pro also works but scores lower when fingers are occluded.
- Collect ~200 demos of ORCA's self-resetting cube pick-and-place (about 2.5 h), plus 50 demos each for two UniDex-style tool tasks, such as kettle pouring and spray-bottle pressing.
- Train with LeRobot: Diffusion Policy and ACT as baselines, plus a π0-class VLA fine-tune. Budget ~4 h per policy on one RTX 4090.
- Evaluate pick-and-place over 60 trials across 6 table zones (ORCA protocol), and each tool task over 20 trials with stage-wise progress (UniDex protocol). Add one multi-hour autonomy run.
Gate 2: multi-hour autonomy without hardware intervention, and tool-task results within about 10 points of the published baselines.
Phase 3: hand-level score and human-data baseline (weeks 6–8)
- Print the POMDAR rig. Score teleop first (20 trials per task) to calibrate against ETH's published ORCA plots, then score autonomous policies, which no one has published yet.
- Build a UniDex-Cap-style capture rig (Apple Vision Pro plus a RealSense L515 on a printed mount), or start from public EgoDex or UniDex-Dataset data.
- Co-train human and robot demos on one task. Sweep the human-demo count at fixed robot-demo counts to measure the exchange rate.
Gate 3: a frozen baseline sheet in which every published number is reproduced or its gap explained.
What you need
- One ORCA (17 DoF, tendon) or LEAP v1 (16 DoF, servos-in-joints) hand; buying both gives a morphology check. Prices are in the sections above.
- A 7-DoF arm with an ISO 9409-1 flange for Phases 2–3; Phase 1 needs only a frame.
- One RTX 4090-class GPU; every baseline above trains on one.
- RealSense D415 or D435 for in-hand tracking; L515 for UniDex-style RGB-D capture.
- Rokoko or MANUS gloves; Apple Vision Pro optional.
- Open question: arm, glove and camera prices are not covered here.
Evaluation protocol: proving our work beats the status quo
A claim holds only if, on the frozen protocol above, our data, simulator or environment moves a reproduced baseline number at equal or lower cost, with enough trials to separate signal from noise.
Pick the metric that matches the product
| If our work is | Baseline to beat | Primary metric | Win condition |
|---|---|---|---|
| Glove or wearable data | DexWild co-training; UniDex-Cap | Human demos needed per robot demo; unseen-scene success | Fewer human demos per robot demo than UniDex's ratio, or higher unseen-scene success at equal robot demos |
| Egocentric video data | EgoScale scaling curve; EgoDex; UniDex-Dataset | Real task success after pretraining on matched hours; loss-vs-hours slope | Equal success from fewer hours, or a steeper scaling curve |
| Simulator or sim-to-real pipeline | MuJoCo Playground LEAP; DeXtreme | Real consecutive goals; sim-to-real drop; GPU-hours | Higher real median and mean at equal or fewer GPU-hours |
| Training or evaluation environments | POMDAR-sim; Bench2Dex | Rank agreement between sim and real scores across at least 5 policies | Higher rank correlation with real outcomes than existing suites |
Rules for a fair comparison
- Pre-register tasks, objects, success definitions and trial counts before any run.
- Change one variable: same hand, arm, cameras, policy architecture and compute; only the data or environment differs.
- Randomize and blind: interleave policies A and B in random order, and keep the person resetting scenes unaware of which is running.
- Size trials for the effect: 20 trials leave about ±22 points of 95% uncertainty at 50% success. Separating 50% from 70% with 80% power takes about 90 trials per arm.
- Report distributions: per-trial values plus median and mean, because consecutive-goal metrics are heavy-tailed.
- Split in-distribution results from held-out objects, scenes and hands.
- Normalize by cost: report success per hour of data collection and per GPU-hour, since human demos collect faster than robot demos.
- Train at least 3 seeds, and publish seeds, episode counts, termination rules and horizons, as Bench2Dex requires.
Baseline sheet
| Measure | Published reference | Reproduced | Ours | Δ (95% CI) | Status |
|---|---|---|---|---|---|
| LEAP real reorientation, median / mean consecutive goals | MuJoCo Playground (2025) | Not started | |||
| ORCA real reorientation, median / mean consecutive goals | None published | Not started | |||
| ORCA pick-and-place success, 60 trials | ORCA (2025) | Not started | |||
| Autonomy hours without hardware intervention | ORCA (2025) | Not started | |||
| Tool-task progress and final success, 20 trials per task | UniDex (2026) | Not started | |||
| POMDAR score, teleop | POMDAR (2026) | Not started | |||
| POMDAR score, autonomous policy | None published | Not started | |||
| Human demos per robot demo | UniDex (2026) | Not started | |||
| GPU-hours to train reorientation | MuJoCo Playground (2025) | Not started |
The two "None published" rows are open territory: the first credible autonomous POMDAR and ORCA reorientation numbers would themselves define the status quo.
Sources
Opened in full:
- ORCA paper (arXiv 2504.04259v2)
- ORCA platform paper (arXiv 2606.14561) and its Hugging Face page
- orca_core repository
- RoboZaps ORCA Hand record
- Robotics Center dexterous hand comparison, July 2026
- Wikipedia: Humanoid hand
- Sharpa North at CES 2026
- UniDex (arXiv 2603.22264)
- MuJoCo Playground (arXiv 2502.08844)
- POMDAR (arXiv 2604.09294)
- WEF on DexBench, June 2026
Cited from search excerpts of the source pages:
- ORCA shop: fully assembled, assembly kit, BOM kit
- LEAP Hand v2 (RSS 2025), RUKA (arXiv 2504.13165), KaRMA (arXiv 2605.15548)
- DexWild (arXiv 2505.07813), DexWM (arXiv 2512.13644), EgoScale (arXiv 2602.16710), DeXtreme (arXiv 2210.13702)
- UHAS (arXiv 2607.03570), In-hand assembly (arXiv 2609.10137)
- Bench2Dex (arXiv 2609.15726), DexVerse (arXiv 2607.08751), LabDex (arXiv 2608.18618), TactiDex (arXiv 2607.09190)